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- Mario kart wii custom characters rigging how to#
- Mario kart wii custom characters rigging plus#
- Mario kart wii custom characters rigging zip#
Now click the plus sign next to the model file and open up these folders: Go to the textures folder in the driver.brres folder, and find your guys _all texture, hit Crtl-r to replace the old texture with the new one, also make sure it's at MAX 256x256, you can change this by changing the dimensions in edit mode or in a photo editing program. Well, my friend, you haven't applied the textures yet, and I'll help ya' with that. Also, make sure your import settings are the same as mine:Īfter you got your settings like mine, hit okay, and WHY IS IT WHITE?!?! You might ask. szs back up, go to the model file and hit replace. Then, open the FBX converter back up, drag your new fbx in, and convert it to a DAE. Then, click the paint button, and hit the "Set vertex Colors"Īnd you're done with modeling! Simply go to file, hit the export button, and export as an FBX! Then go to the weight's tab and hit normalize all weightsĪfter you get done with the weights, go to the weight paint tab and change it to vertex paint Some characters have extra vertex groups like "tail" or "tie"Īfter you've gotten everything rigged, go to the edit mode tab, and go to the Weight tab. Leg_2 is the bottom part of the leg Īrm_1 is the first part of the arm Īrm_2 is the second part of the arm Do this on every vertex group that signifies what goes where. Then go to the vertex menu and hit assign. Then go to the model, and drag and hold the mouse across the body to bring up these little orange dots, these let you know that you've selected that part of the model. To assign a part of a body to a vertex group, click the vertex group This is Mario's vertex list, when rigging your character, you have to remember these things:Ģ: EVERY SINGLE PART OF THE MODEL MUST BE ASSIGNED TO SOMETHING When you get into edit mode, go to the top left and hit this button:Ĭlick the vertex menu again and look at this list: Great! Now that we have our model parented, we can now rig the model! To rig the model, we need to go into edit mode, you can do this by first selecting your mesh, and then going to the top left and hitting edit mode, where it says object mode. Then go back to the object menu, go to the parent tab, and hit "Parent with empty groups" Then click the armture while holding shift, then click the custom character mesh(s). Now, this next step is super important if you want shaders, so listen closely.Īfter you've resized and repositioned your model, on the top left you'll have an object option, click that then click apply, and the click all transformations. Delete the groups by click one of the names and hitting the - icon. You can do this by going to where the blue wrench icon is, and clicking the white squares icon will bring up its vertex menu. Now you need to make sure that you delete your new character's vertex groups. There's also a face limit of 1500-1600, to make sure you have your model at that state, go BACK to the blue wrench icon, click add and click the decimate tool, use the slider to reduce the faces until you hit 1500-1600 If your other mesh(s) have this, delete those too.Īfter that, you'll also see an orange square icon, click that, and rotate and scale the model so that it fits Mario's armture. Now, if you click on the new mesh(s), You'll notice a blue wrench icon on the bottom right, click on that and delete the armture modifier. Īfter this your character will look like this: Now import your other FBX file, then on the top right where the new armture comes in, right-click it and hit delete. Then on the top left click the "file" button, click import, and then import the model.fbx first. Now you have some FBX's!Īfter you converted your FBX's, open up Blender.Īfter it opens, delete the three things on the screen by clicking X on them.
Mario kart wii custom characters rigging zip#
Now, if you have the FBX Converter installed and you have a custom model, open it up and then drag the model.DAE and the model from the ZIP that you got from model resource into the left empty hole, then click convert. szs, go to the 3Dmodels folder in the driver.brres file, right-click the "model" file, and hit export, and save it as a DAE. When you have brawlcrate installed, open your. I'll be using ma_bike-mr, which is Mario's Mach bike. Next, you need to pick a character from MKWii, you can do this by either ripping the game and cracking open the ROM, or by going to this site to find different. I'll be using this charmeleon model for the tutorial. So! You want to make a custom character, but you can't because you're a baby with a square head!įear not, I will help you with this ordeal!ĪND HALF A BRAIN įirst, you need to get a custom model, you can come here to find ripped models from different games that are easier to work with than full-on custom models. IF NOT, THEN THIS WILL BE A BIT HARD TO UNDERSTAND.
Mario kart wii custom characters rigging how to#
DISCLAMER: THIS TUTORIAL ASSUMES THAT YOU HAVE A BASIC KNOWLEDGE OF HOW TO USE BLENDER.